VR Horror Maze

VR Horror Maze game is built using Unity and designed for the Oculus Headset. The project took several months to complete, from initial concept to final release. As part of the project, we created a randomly generated maze filled with scary obstacles and a variety of monsters chasing the player.
The game was designed as an asymmetrical survival horror game, with the player needing to find five collectibles scattered throughout the maze in order to open a portal to escape. However, this task was made much more challenging by the presence of four terrifying monsters, each with their own unique abilities and AI behavior. The game was designed to keep the player on edge at all times, with the monsters appearing seemingly out of nowhere and giving the player a real sense of fear and tension.
One of the key elements of the project was the use of AI to create unique enemy behaviors. We worked hard to create distinct personalities for each of the four monsters, with different strengths and weaknesses that would make the player approach each encounter with a different strategy. We also implemented a system that randomized enemy behavior, adding an extra layer of unpredictability to the game.
While we had to stop development on the project due to time constraints, there are plenty of ways that the game could be further enhanced to make it even more immersive. Adding additional sounds and quick time events could increase the horror factor, while expanding on the monster behaviors could make the game even more challenging and exciting for players.
Overall, this project was a thrilling experience that allowed me to apply my programming and game design skills in an exciting and creative way. The final result was a game that was both scary and challenging, and I’m proud to have been a part of its development.