Holographic Hands for Mixed Reality Instructions

Holographic Hands for Mixed Reality Instructions was a project that I worked on between September 2020 and January 2021. The project aimed to create a mixed reality application that could provide instructional guidance to users in various settings.
We used Unity, a popular game engine and development platform, to implement the project. The main idea behind the project was to record the hand movements of an instructor using a Hololens device as they performed a task, and then store these movements as an animation that could be replayed later by other users.
To achieve this, we used the Hololens device to capture the instructor’s hand movements in real-time. These movements were then saved as an animation, which could be played back later to guide other users in performing the same task. The holographic hands feature in Unity was used to display the recorded hand movements as a hologram in the mixed reality environment.
One of the key challenges of the project was to ensure that the holograms were displayed accurately and consistently in the real-world environment. We overcame this challenge by using Azure Spatial Anchors, a cloud-based service that allowed us to map the holograms to specific locations in the real-world environment. This ensured that the holograms were displayed correctly in relation to the user’s position and movements.
Overall, the Holographic Hands for Mixed Reality Instructions project was a great learning experience that allowed me to gain valuable experience in mixed reality development, motion capture, and animation. It also demonstrated the potential of mixed reality technology to provide instructional guidance in various settings, from industrial training to educational applications.
In conclusion, the Holographic Hands for Mixed Reality Instructions project was a challenging and rewarding experience that allowed me to contribute to the development of an innovative mixed reality application.